Demo Version Update


As of Tuesday, March 7th, 2024, the version of the demo uploaded on this page has seen quite a number of fixes and updates, which should have hopefully brought it to a much more functional and playable state (the previous version had to be uploaded in a hurry due to an approaching jam deadline and a really spotty internet connection, so it ended up being bugged to heck and back).

Here's a quick list of all the fixes and updates:

  • Fixed the dialogue query system. It should mostly work as intended now. Now you can add topics to your main screen from the database at any time. If you click on an NPC marker on the map (Currently the only NPC available for interview is Mona) and have the topic selected, Andrea will query the NPC about that specific topic (as long as a dialogue scene isn't already running, of course).
  • Fixed the opening screen ... it no longer takes you straight to the Quinlan House, thus skipping a rather important expository scene. 
  • Added missing music track to the Quinlan House location.
  • Fixed a bug where new topics added to the database via dialogue wouldn't show up properly, despite the notification popping up. 
  • Made a few minor adjustments to portrait and background overrides. 
  • Added a settings menu that allows switching from fullscreen mode to windowed mode. The menu also contains functioning controls for BGM volume and SFX volume, which should work on separate channels. (Note that, since the save and load systems have not yet been implemented, the settings currently reset at game start - but it's better than nothing for now).
  • Changed default window mode to fullscreen - windowed behavior still works, as per above, though there is still a bit of jank that I'd like to look into. 

As of today, the demo SHOULD be quite playable, and the player should, theoretically, be able to see all of the content included therein (previous build's bugs had basically made more than half of it completely inaccessible). There may still be a few bugs and breaks here and there. I have not yet swept for typos, so bear with me on that front. 

Note: There is no "ending" to the demo. As the game, in concept, is meant to 'simulate' an open-ended investigative process, planned progression is nonlinear and based on reaching specific milestones within specific story threads, which can in some cases be approached in any order. This demo, however, only features a small vertical slice from the very early game.    

Files

ChamelonsDish_0_1.zip 61 MB
May 08, 2024

Get Underworld Blues: The Chameleon's Dish (Jam Edition / Demo)

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