Every City Is the Same
A downloadable Art Game for Windows, macOS, and Linux
Every City Is the Same is a very short, introspective game about...deep stuff, and...life, or...cities, maybe? Or maybe it's about the loneliness you feel when you find that the place where you once thought you belonged was never really a place at all and you claw, and you claw, breathless, at the walls of one apartment after another, always homesick, never satisfied...or it might just be an abstract exercise in interactive poetry? Heck. What do I know? The author is dead and all that.
Anyway, you can stay in the little universe that I built for as long as you want. Simply exit out of the application when you think you're done (press the "escape" key). You can move around with the WASD, zoom in with the right mouse button, interact with one of the two working light-switches with the left mouse button, and I think that's basically it! Enjoy!
Credits:
"Every City is The Same" was written, artificed, and coded by yours truly, Aleks Samoylov. If you want to encourage me to create more art, the most effective way to do so is to support me on Patreon. If you're already a patron, thank you from the bottom of my heart!
Fonts:
Juice, by Gadisradio
Frente H1, by Frente.
Sound:
Piano Sonata Number 14 in C# Minor, Composed by Ludwig Van Beethoven and performed by Paul Pitman.
Background sounds were recorded by Fyono.
Updated | 29 days ago |
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.3 out of 5 stars (6 total ratings) |
Author | Aleks Samoylov |
Tags | 3D, artgame, Atmospheric, Experimental, Exploration, First-Person, Low-poly, Short, Surreal, Walking simulator |
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Comments
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The Linux version doesn't seem to work :/
I'm sorry...At the time I made this game, I didn't have a linux or a mac machine to test on, and I have heard that it works for some people and not for others. I will try to revisit it in the future and bring it up to snuff as much as possible.
It's fine, no pressure! :D
It seems to work fine on Mac, although I don't know if there's supposed to be music (there isn't). Also it'd be nice if there were an option to disable input smoothing, since that makes controlling the viewpoint especially frustrating given how small many of the targets are.
Thanks for letting me know. There is, in fact, supposed to be music/sound, yeah...I'm sad to find out that I guess this doesn't work on macs? Not sure how to troubleshoot or test that, unfortunately, without any kind of access to a mac computer. I am not sure about input smoothing, but I'll look into it for a future update (or possibly my next game). I'm not much of a programmer sadly. Am learning as I go along.
I'll be uploading an update tonight that should fix a different cursor issue (really only effects multi-screen setups, though) and lock the framerate to 60, which I think might improve the oversensitivity factor a bit (some folks with super awesome PC's and high-refresh Monitors have reported that things go super fast when the framerate gets very high, and that should hopefully fix that).
Anyways, thanks for the info! Really appreciate it. I'll definitely try to work out that music thing somehow. I was rather proud of my sound design for this game, simplistic though it is.
I do notice the Mac and Linux packages are significantly smaller than the Windows package, so is it possible the audio assets simply weren't included in the build
That makes a lot of sense. Seems like a unity build problem other people are having as well. I think I should be able to confirm it (and hopefully find a work around for it), once I get home tonight. Fingers crossed. Thanks again for letting me know about this!
Huh. Interesting and odd. The sound isn't supposed to be especially loud to begin with, but I am not a tech savvy enough person to instinctively understand why there'd be such a variance on different platforms. Sadly, I pretty much have to release the Mac/Linux versions of my unity games "as is" for now...I don't have the hardware to test them. Never owned a mac, and my Linux laptop bit the dust a few months before I made this. Hopefully, will find solutions in the future.